Outside-In Design
The vision for JobLandr started as a simple tool for helping jobseekers tell the stories of their career success. From sharing that vision with the broader community of recruiters and hiring managers, the team realized their original vision actually had the potential to better serve the jobseeker by having the service support the full lifecycle of landing a new job and ultimately for a much greater ROI.
I joined the team during this pivot to a more comprehensive service.
As the researcher, my goal was to make sure that we were designing a service that was relevant to the people who would be using what we created. The steps outlined below helped us understand what and how our audience was currently getting the job done so that we could improve what was hard or unpleasant and make it easy and hopefully fun.
In the end, the product of these efforts, the detailed design for a cross-functional application integrating Candidates, Recruiters, and Hiring Managers led to the decision to focus on the simplest piece of that; helping candidates tell the story of their careers.
While the scope of the final MVP did not include several core components of the larger project that we defined through this process, we needed to understand how the cross-functional user flows worked together ensuring that the MVP would provide a relevant service.
The core team had been together for well over a year and some of the Stakeholders had been engaged with giving life to the vision of the founder for even longer. As the newest member of the team and the only one trained in UX Design, I set out to get a clear picture of as many assumptions and expectations as I could.
The whole team had “day jobs” and were building the JobLandr application outside of their full-time work commitments.
The first iteration of the JobLandr application was based on research data collected through active interview techniques with participants that were engaged through the professional network of the interviewer.
The target persona in the earlier product was mid to upper-level managers who would have had experience both as interviewer and interviewee. When I reviewed what the founder had learned from those interviews it was clear that the research did produce some valuable insights. But with this being the only method used it was more susceptible to the shortcomings of user interviews.
With the addition of Recruiters and Hiring Managers to the users that we would need to support, I suggested that we revisit some of the baseline user research typically explored through observational methods.
This was initially the only type of research that the stakeholders assumed would be needed and prior to my stakeholder inquiry, what I anticipated would be what I would be starting right into.
This ended up being moved to Phase Two of my research plan.
We were well into a pandemic lockdown by the time this work was underway. Field studies were not a possibility. However, everyone had become quite comfortable in front of a webcam by then, so remote research was a viable option. Being on camera was far less of a psychological barrier than it had been pre-pandemic.
The research was segmented into three phases.
The purpose of the Contextual Inquiry is to understand the processes and systems that are currently used by recruiters. There were two methods I considered.
Watch/Listen to recruiters in their work environment as they engage in the recruiting process.
To do this in a remote setting it would involve an online video walk-through with the recruiter speaking out loud about the process in real-time.
This would involve conversations with recruiters about their recruiting process

This research folds into the design and production phase of product development.
The purpose is to get feedback on the product features, user flow, and functional design solutions with medium to high-fidelity interactive prototypes prior to dedicating engineering resources to build out the functionality.
This process is an iterative process: DESIGN>TEST>REVISE>TEST
The objective is to learn whether the features that we design meet usability and value criteria so that the design solutions will give JobLandr a strong standing in the marketplace.
This phase of testing expands the usability testing to Backend/Frontend integration, data management and multi-user scenarios. This round of testing will be on the living product once the areas targeted for testing can be used in a relatively bug-free state. The purpose here is to run real-world scenarios in a functioning code base.
Ensure that complex workflows and tasks are achievable, that functionality is findable & discoverable, and that we are delivering delightful experiences.
After working through many of the details highlighted above, and syncing the goals with the team, the research plan was signed off and the details for the research sessions were worked through.

The schedule document lays out the line items comprising the end-to-end phased research plan. Milestones and UX Design phases were also captured in the document to call out dependencies.
Numerous aspects of the plan were able to be worked on in parallel.

While the research plan was being refined we quickly set up participants for our Contextual Inquiry Research Phase. The findings from these semi-structured interviews would be needed before we could finalize the use cases that would drive the design for the application.
Working with the Product Manager and the Founder we identified key cohorts that we needed for our testing participants. Our focus would be on Recruiters.
With no funding available for using a 3rd party vendor to recruit participants we accepted that we would probably be on the light side of ideal participant numbers so my tables reflect the bare minimum to get any kind of usable data.
Expectations were set early for the types of takeaways that would be valid with a small sample size.
The following is a table I created for the participant and areas of inquiry:

The contextual inquiries were recorded enabling me to go through and log key observations, both unique characteristics of individual work flows and shared experiences.
From these notes and the resulting summary document, I created a representative recruiter journey map.

From this detailed journey map we were able to identify key opportunities, both in and out of scope. (business opportunities removed here)
Taking the observations and insights from both the initial job seeker interview and a couple new inquiries conducted by the Product Manager and myself, I created a Job Seeker Journey Map so that we could begin putting together the User Stories that would be used in the UX and Product Design work ahead.

To prepare for our scheduled Ideation exercise, I created some boards on the Miro canvas we would be using and asked all participants to pre-populate the boards with notes.
We were interested in capturing three experience categories;

Taking the opportunities that the Stakeholders and I had identified we opened up the discussion with a cross-functional Ideation exercise.
Miro: We used the online collaborative whiteboard application to run the brainstorming session.
I created three category buckets to help frame the brainstorming.

The next time the Product Manager and I met we took the notes from the previous stakeholder Ideation brainstorming sessions and organized them onto a final set of boards.
Any Pain Relievers, Gain Creators, and Products & Services that were out of scope were not moved to the final boards.

During the exercises above there were numerous B2B opportunities that came up. At the time we put these into an “out of scope” bucket, however, we did revisit those opportunities with the team. The B2B ideation exercises followed a very similar flow.
The new broader focus and cross-functional objectives of the JobLandr app introduced a lot of complex interdependencies.
The design team and design stakeholders were having a hard time keeping features and user journeys aligned in a way that we could easily track the functionality for a specific user flow.
Partway through a design discussion, we would realize that a feature or component of the application touched on a user group that we hadn’t considered.
I created this Ven diagram to provide a snapshot of the user flows and functional feature components so that we could see, at a glance, where various user and feature alignments occur. This helped our planning and design discussions in several different ways.

With a solid set of use case opportunities defined through our Ideation session, I updated the Research Plan doc with core User Stories to capture important use cases that we would need to be designed and prototypes that would need to be built for Usability Testing.
To further support the cross-functional nature of Joblandr, User Stories were grouped by core feature components.
The following screenshot is an example of the cross-functional nature of Joblandr User Stories.

Usability Tests would be comprised of two parts, the first and primary part is a standard observational test where participants would be given a series of tasks to accomplish. After the hands on usability portion of the test concludes the participant will be given a Satisfaction Survey.
This usability test is measured by objective success criteria.
The satisfaction survey is meant to capture subjective data by asking a series of questions where the participant is shown a series of qualitative statements and asked to select the extent that they agree or disagree based on a 5-point Likert Scale.
While Usability metrics are similar between user cohorts, Satisfaction surveys use statements targeting their unique objectives for using the application. Some statements are pertinent to all users, but others will be specific to the task that they are asked to complete in the usability portion of the testing.
For the Story Portfolio User Stories outlined above here are some examples of satisfaction statements:
With the core service components identified, the Product Manager and I started to diagram the user flows.
Diagrams.net: To enable remote collaboration we used the online, cloud service app, Diagrams.net (formerly Draw.io). This tool gave us a full set of diagramming tools in a synchronous editing environment.
With limited engineering resources available to iterate and implement the new features, we wanted to have a clearly defined user flow for each category of user.
Functional flow diagramming allowed us to step through the full functionality that we would need to support.
The true scope and viability of building the core components that would be needed to enable the user stories came into focus through the functional flow diagramming process.

As a result of this methodical, multi-step, UX Design process the Stakeholders along with the rest of the team brought the vision of the project into focus.
With a clear set of User Stories, and functional requirements to enable those Use Cases, a realistic understanding of the scope of work made the decision to focus on the original, JobSeeker components a comfortable compromise. The Product Manager was able to quickly help the team pivot to a scaled-back MVP.