Outside-In Design
Porting the game “HALO: Master Chief Collection” from the XBox platform to Steam on the PC. This required adapting a Game Controller driven interaction pattern into one that supports a mouse and keyboard pattern.
Create a comprehensive, end-to-end flow diagram of the current Xbox interface for the MCC app. An end-to-end map of the complete interface did not exist so before a strategy for moving to a mouse & keyboard interaction pattern was undertaken the team needed a clear picture of the users interaction flow.
Cross-Functional Collaboration: Besides myself, we had two others on the team.
Reverse Engineering an Interface: Since documentation was sparse and incomplete the only way to get document the full interaction flow was to play the game and start mapping out the experience.
Hidden Functionality: As with all full-featured game titles a lot of functionality is unlocked or dynamically changes based on a players progression through the game experience and the MCC app was a collection of 5 full-featured games, each with their own progression, some title based and some shared across all titles.
As the team, each working with different categories of assets got deeper in to their discovery phase, lots of hidden functionality began to emerge.