New Game app: IA & functional Doc’s
Posted on April 1, 2020
by peterlewis613
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App Design: IA, IxD, Wireframes and User Flows
Objective:
To create an new game to compete in the popular game space online Adventure BINGO, level progression with a loose story driven structure. Social integration is a requirement as the popularity of on-line BINGO is its social aspect of playing against real people.
Business Goals:
- Show Featured Content
- Feed virality
- Increase velocity of playing BINGO (Keep the economy fluid)
- Create a meaningful experience for users
- Evolve User Experience for the Long Wow (creating long term value)
- Creating an game play design that supports daily and lifetime goals to drive player retention.
- A robust social architecture that enables building both private and public social networks.
- Providing player matching for 24 hour access to live games
User Goals:
- Play BINGO
- Progress the narrative
- Find a variant to Play
- Find Seasonal Content
- See Friends Playing in my unlocked levels
- See Friends progress in the world
- Create on-line BINGO group (Both open and private)
UX Requirements:
- Relationships between visual data is clear
- Goal driven data is clear
- Where should I go
- Where can I go
- What should I do
- What can I do
- New Content is easily Discoverable
- Navigation on the map can be done with velocity
- Navigating the map is straightforward
- Enables scanning for available actions
- Data types clearly distinguished
- Player can get to playing BINGO with minimal cognitive effort
- Story narrative echoed in map content
- Collection progress indicated on map
- Game supports a variety of motivations for playing