Outside-In Design
The subscription service is designed to both offer players a way to inexpensively boost their play experience with a simple reoccurring monthly payment as well as provide the business with a reliable base revenue stream. We had a similar service in another product that had provided 35%-40% of the monthly revenue from that product.
After launching, the subscription service was not performing nearly as well as it had for a similar product. Through in-game event metrics and qualitative user testing it was determined that part of the issue was with confusing messaging where we had tried to cover all states
This flow diagram maps the revised user experience around subscription up sell prompts and how we could deliver a more focused messaging.
